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“     A Master List of Super Powers!
For superhero roleplays!
”
[[MORE]]
Generic Physical Superpowers
• Superstrength
• Speed
• Durability
• Agility/reflexes
• Healing/regeneration
• Supersenses• Sight/hearing/smell/taste/touch
• Sensing danger...

A Master List of Super Powers!

For superhero roleplays!

Generic Physical Superpowers

  1. Superstrength
  2. Speed
  3. Durability
  4. Agility/reflexes
  5. Healing/regeneration
  6. Supersenses
    1. Sight/hearing/smell/taste/touch
    2. Sensing danger (spider-sense)
    3. Sensing other types of events (dishonesty, murder, etc.)
  7. The ability to remove senses (like inflicting blindness, etc.)
  8. Longevity/immortality

Forms of Transportation

  1. Climbing/wall-crawling
  2. Swimming/water-breathing
  3. Flight
  4. Teleportation
  5. Exceptional leaping (e.g. the Hulk)

Time-Based Abilities

  1. Temporal manipulation (like The Matrix)
  2. Time travel
  3. Prophecy

Elemental Control/Manipulation

  1. Basic elements (fire, electricity, water, earth, wind)
  2. Light and/or darkness
  3. Gravity
  4. Magnetic forces
  5. Radiation
  6. Energy
  7. Sound
  8. Nature

Generic Mental Abilities

  1. Skills and/or knowledge
    1. Popular categories: science, mechanical, computer/electronics, weapons-handling/military, driving, occult/magical.
  2. Super-intelligence
  3. Resourcefulness (“I’m never more than a carton of baking soda away from a doomsday device”)

Psychic Superpowers

  1. Telekinesis (moving objects mentally)
  2. Telepathy (reading minds)
  3. Mind-to-mind communication
  4. Mind-control
  5. Possession (total mental control)
  6. Memory manipulation (may include creation/alteration/deletion)
  7. Mentally generated weaponry
  8. Mindblast
  9. Ability to locate someone mentally
  10. Forcefields
  11. “Psychometry”–the ability to learn things about the past or future of an object by touching it

Biological Control

  1. Acid/poison
  2. Controlling plants and/or animals
  3. Shapeshifting (animals).
  4. Shapeshifting (people)–mainly useful for disguises/stealth.  

Miscellaneous Talents

  1. Elasticity
  2. Self-destruction
  3. Self-liquification
  4. Gaseous form
  5. Growth/shrinking
  6. Self-duplication
  7. Invisibility
  8. Absorbing someone else’s powers
  9. Negating someone else’s powers
  10. Luck manipulation (good luck for hero and/or bad luck for enemies)
  11. Illusions
  12. Pocket space–the ability to hold and remove objects so that only the user can retrieve them.  It could be used for carrying really heavy equipment, hiding valuable and/or stolen and/or highly explosive goods, concealing weapons, smuggling candy into movie theaters, etc.  
Citation: Found off the internet.
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